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Learning Models

Page history last edited by Kristy Meyrick 11 years, 8 months ago

Table of Contents

Gagne's Nine Events of Instruction   
Matthew Koehler and Punya Mishra's TPACK Model  
Dr. Ruben Puentedura's SAMR Model 
 
 
 
   
   
   
   

 

 

 

Information and Technology Tools to Support Gagne's Nine Events of Instruction

Categorized by Instructional Event 

Instructional Event

Internal Mental Process

1. Gain Attention

Stimuli activates receptors

2. Inform learners of objectives

Creates level of expectation for learning

3. Stimulate recall of prior learning

Retrieval and activation of short-term memory

4. Present the content

Selective perception of content

5. Provide "learning guidance"

Semantic encoding for storage long-term memory

6. Elicit performance (practice)

Responds to questions to enhance encoding and verification

7. Provide feedback

Reinforcement and assessment of correct performance

8. Assess performance

Retrieval and reinforcement of content as final evaluation

9. Enhance retention and transfer to the job

Retrieval and generalization of learned skill to new situation

 

 


From the Society for Information Technology, I bring you Punya Mishra & Matthew J. Koehler's keynote, addressing: 

 

Thinking Creatively: Teachers as Designers of Technology, Pedagogy and Content (TPACK)

 

Matthew Koehler and Punya Mishra's TPACK Model: www.tpck.org


Beyond Substitution: The SAMR Model

Think technology and education end with Word documents and Google Apps?

Think again.

 

SAMR, a model designed to help educators integrate technology into teaching and learning , was developed by Dr. Ruben Puentedura.  The model aims to enable teachers to design, develop, and integrate digital learning experiences that utilize technology to transform learning experiences to lead to high levels of  achievement for students.

 

SAMR

Model of Technology Integration

 

Substitute, Augmentation, Modification, Redefinition SAMR - Models for Enhancng Technology Integration 1

The four levels of the SAMR model:

1. Substitution: the computer stands in for another technological tool without a significant change in the tool’s function.

2. Augmentation: the computer replaces another technological tool, with significant functionality increase.

3. Modification: the computer enables the redesign of significant portions of a task.

4. Redefinition: the computer allows for the creation of new tasks that would otherwise be inconceivable without the technology.

Find more information about SAMR in Puentedura’s podcasts at  iTunes U.

 

 

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